![]() ![]() Among those was DayZ, a multiplayer survival game where other players are more of a threat than the undead. Outside of its prestige TV show influences, Sony Bend looked to other zombie games for inspiration. ![]() Somebody who’s buying this game doesn’t get that and they’re going to be p***** off.” This is the grocery shopping simulator so we have to have inventory management. If somebody is buying a grocery shopping simulator, you’re gonna have some mechanics that people don’t love. “So whatever core fantasy your IP is trying to create, if players are buying into it, they want it delivered upon. “My design philosophy is you’ve got to stick with your core fantasy,” Ross explains. It was a big deal for the studio – a true sink or swim moment. Traveling on his motorbike, you take on missions for other survivors while avoiding freakers – groups of infected humans who wander the wastes looking for people to maim. John, a wanderer who still wears his biker cut and a backward-facing cap at the end of the world. In it, you play as a survivor called Deacon St. Sony Bend’s first open-world game would eventually launch on PlayStation 4 six years after its conception. Ghost Of Tsushima wasn’t exactly inspiring either, it literally was Assassin’s Creed but with better graphics and 10 year old game design.Days Gone was an ambitious project for the studio best known for Uncharted spinoffs and the Syphon Filter series. They found a formula that works and with Days Gone they showed the first signs of running it into the ground. Occasionally they’ll mix it up a little and the protagonist will be slightly younger, or even a woman, but the template is still the same.ĭon’t get me wrong, I love God Of War and The Last Of Us but it feels like Sony’s record is stuck. The Sony formula isn’t quite as strict as the Ubisoft one but they’re both similar, with the majority of Sony first party exclusives featuring third person open world gameplay with some kind of angry middle-aged white guy with amazing graphics, mournful music, and a generally dour and ‘adult’ tone. There has been a lot of, entirely justifiable, criticism of Sony lately and one of the big concerns I have is that by sidelining Japan, and focusing more on American tastes, they’re going to make worse Days Gone’s biggest problem: it’s too formulaic. And besides, most of the top creatives that made the first game have already left so even if they did make a sequel, it would likely have trouble replicating the same tone. An open world game with zombies is possibly the most generic idea for a video game you could possibly come up with, just one notch above military shooter. There’s absolutely no reason that game should be Days Gone 2 though. I’d argue that’s a positive thing though, as Bend have learnt now and can use that experience on their next game. Part of the issue Sony seems to have had with the game is that it took much longer (and therefore was more expensive) than was originally planned. Reading interviews with Sony Bend it’s pretty clear that they didn’t have much experience with games that big and they themselves admit to running into problems. The way some people talk it’s as if the second someone makes an even halfway popular game they then have to spend the next 20 years making nothing but sequels to it, with anything else being considered a betrayal of ‘the fans’. But the game already exists and just because it exists does not mean it automatically deserves a sequel, whether it was successful or not. ![]() ![]() If you like Days Gone then fine, I’m not attacking you personally. ![]()
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